The multiplayer of Halo Infinite will be free-to-play, and it is something much more important (and successful) than it seems for these reasons



The recent rumors about Halo Infinite pointed to the conversion to free-to-play of the multiplayer of the game and, despite the disruption of the idea, 343 Industries confirmed the leak, also pointing out that on Xbox Series X it will move to 120 fps.


 

"Halo is for everyone. We can confirm that Halo Infinite multiplayer will be free-to-play and will support 120 fps on Xbox Series X. More details soon."

Regarding what the movement means for the monetization of that part of the game, from 343 Industries they already confirmed since their announcement that the game would not include loot boxes or purchases that point to improvements that affect the gameplay, but that they would include cosmetic elements in order to personalize the experience.


The idea might have seemed crazy years ago, but today it seems like a logical and promising move. There are many reasons that invite you to bet on such a model, and it could well be the catalyst that the franchise needs .



The largest player base in its history

The main point to consider is what that means for the multiplayer player base. Despite how much it promised to grow already with the inclusion of the game in Game Pass , being also open to Steam players in the form of free-to-play ensures an immense number of users from day one.


We win with the queues, but it is not a move unrelated to Microsoft's plans . Those who get hooked on your multiplayer via the free route will be more likely to give your campaign a shot, and the cheapest way to do so is through Game Pass 


Recent triumphs demonstrate their potential

Many recent triple-A's have already toyed with the idea of ​​free multiplayer. Call of Duty and its Warzone mode are the clearest example, but the feelings that Halo Infinite gives off are more in the line of Destiny .


The recent presentation of the Master Chief game showed that the idea of ​​343 is not to work on a sequel, but to grow the game in content over the next few years, much in line with what Destiny tried and Destiny 2 has managed to prove as viable. .


The successful wake of Minecraft and Roblox

Perhaps, faced with the idea of ​​a free-to-play , the first thing that comes to mind is the success of Fortnite , but here the most important thing is Microsoft's experience in proposals such as Minecraft and Roblox . The Forge mode could well become the " adult version " of those platforms content creation.



Fortnite itself veered in that direction with the creative island and the possibility of creating games, but it is an aspect that has not quite taken off and that Epic has been forced to enhance in the list of official games. Those who have already gone through the creation of levels of Halo know the potential of the game in that respect.